INTERNATIONAL JOURNAL OF LATEST TECHNOLOGY IN ENGINEERING,
MANAGEMENT & APPLIED SCIENCE (IJLTEMAS)
ISSN 2278-2540 | DOI: 10.51583/IJLTEMAS | Volume XIV, Issue XI, November 2025
DISCUSSION
The main purpose of this research is to develop a digital assessment platform called SIHEBAT as a tool for
educators in assessing the seven habits of great Indonesian children at SDN 2 Sukamurni. Development is carried
out using the Design and Development (D&D) model from Richey & Klein (2007), which consists of six stages
including identifying the problem, defining the objectives, designing and developing the artifact, testing the
artifact, and evaluating the results of product trials (evaluate the testing result), and communicate the test result.
The results of the analysis show that the special character assessment system for the assessment of the seven
habits of great Indonesian children at SDN 2 Sukamurni is still carried out manually through paper and does not
have a standard standard in its implementation and reporting. This finding is in line with Iswantinigtyas and
Wulansari (2018:363) who stated that teachers have difficulty in assessing character values due to the limitations
of formats and instruments.
From interviews with educators who have more than 17 years of experience, it is also known that they find it
difficult to assess the seven habits because there are no evaluation standards or practical media used. This is
strengthened by the results of the questionnaire which showed that all teachers used mobile phones for more
than three hours per day and felt more effective if the special character assessment of the seven habits of great
Indonesian children was carried out through digital devices. This finding strengthens the argument from Warsita
(2008:17) that technology can be used to facilitate the learning and evaluation process when designed according
to the needs of users. So that the researcher feels confident to solve the problems mentioned above using or
utilizing technology in the assessment of the seven habits of great Indonesian children.
The design of the SIHEBAT platform is compiled based on data on needs in the field and formulated through
the design of an assessment data structure, interface design (UI), as well as storyboards and platform navigation
flows. Similarly, as stated by Haikal and friends (2024:1), the design is developed based on needs in the field.
This supports the theory from Dick & Carey (2009:6-7) that emphasizes the importance of learner-centered
design in the development of instructional systems, so that the medium can be used effectively by the target user.
So the researcher believes that making a mature design at the design stage by paying attention to the needs in
the field will help make it easier to create a product for the assessment of the seven habits of Indonesian children
that are as good as expected.
Product testing is a crucial part of the Design and Development development model (Richey & Klein, 2007), as
this stage serves to evaluate the feasibility and quality of the product from the perspective of experts and direct
users. This interpretation is in line with the research of Haikal and friends (2024) which shows that the
improvement of digital content based on user and expert feedback can significantly increase the effectiveness of
digital learning platforms.
Based on the description above, the researcher agrees that in the development of a product, expert consideration
or assessment and a high level of acceptance from users are needed so that the product produced can be used in
accordance with the main purpose of product development.
The implementation of SIHEBAT Digital in elementary schools requires the identification of user needs in the
context here, namely educators as active users as the basis for system design in accordance with the principles
of userneedsbased development (Borg & Gall, 2003, pp. 556–567; Haikal et al., 2024). The design of interfaces,
digital assessment instruments, and reporting mechanisms was formed through iterations of expert review and
formative evaluation, as recommended by Tessmer (1993:47-137). This concept is in line with the basic theory
of learnercentred design which emphasizes user involvement in every stage of instructional development (Dick
& Carey, 2009).
Platform validation by media expert validators and subject matter expert validators showed an increase from the
initial assessment results to the revised results. Initially, the platform's content domain was rated "less feasible",
but after revision based on input, the results of the second test showed a "feasible" interpretation. As for the
construction domain, it increased from "feasible" to "very feasible". Meanwhile, the material validation received
a "very decent" rating from the start. This condition shows that the application of the principle of formative
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