
www.rsisinternational.org
INTERNATIONAL JOURNAL OF LATEST TECHNOLOGY IN ENGINEERING,
MANAGEMENT & APPLIED SCIENCE (IJLTEMAS)
ISSN 2278-2540 | DOI: 10.51583/IJLTEMAS | Volume XV, Issue III, March 2026
Comparison of the Use of Fable Animated Films and Fable Audio Stories
in Improving Synopsis Writing Skills
Rahmat Diana, Nizar Alam Hamdani, Asep Nurjamin, Dodi Herdiana
Graduate School of Indonesian Education Institute Garut
DOI:
https://doi.org/10.51583/IJLTEMAS.2026.150300048
Received: 04 February 2026; Accepted: 09 February 2026; Published: 10 April 2026
ABSTRACT
The purpose of this study was to compare the effectiveness of animated fables and audio fables in improving
the synopsis writing skills of ninth-grade students at SMPN 4 Bungbulang. In the Indonesian language
curriculum, synopsis writing is an important literacy skill that requires students to summarize, organize, and
convey the content of a story effectively. However, many students find it difficult to identify story elements,
maintain a consistent plot, and use appropriate language. This study conducted a quasi-experiment with a
pretest-posttest control group design. Two groups were tested: the experimental group, which used animated
story films, and the control group, which used audio stories. Data were collected through writing tests and
response questionnaires given to students. Normality tests, homogeneity tests, t-tests, improvement score
calculations, and effect sizes were used to analyze the data. The results showed that there was variation in.
Keywords: animated fable films, audio fable stories, synopsis writing, multimedia learning, junior high school
students.
INTRODUCTION
Language is the main tool of humans in communicating and expressing ideas, feelings, and thoughts orally and
in writing (Noermanzah, 2019:307). In learning Indonesian at the Junior High School (SMP) level, the skill of
writing synopsis is one of the important competencies. Synopsis is a summary of stories that are presented in a
systematic, objective, and concise manner (Tarigan, 2015; Keraf, 2017). This ability trains students in
understanding story structure and summarizing essential information. The reality on the ground shows that
students are still having difficulties. At SMPN 4 Bungbulang, 72% of grade 9 students obtained scores below
the Minimum Completeness Criteria (KKM). Key issues include inaccuracies in identifying story conflicts
(63%), plot irregularities (58%), and lack of cohesion between paragraphs (47%). This problem is exacerbated
by the use of conventional learning methods (lectures and reading texts) that are less able to motivate and
facilitate students' learning needs visually and interactively. Narrative-based media such as audio stories and
fable animated films are starting to be looked at. Audio stories convey the narrative through the auditory
channel, while fable animated films combine auditory and visual channels, offering a richer learning experience
(Mayer, 2021). Animated films, in line with Mayer's Multimodal Learning Theory (2021), have great potential
because they are able to present storylines in a concrete, communicative, and fun way, and in accordance with
the interests of junior high school students.
Fable Audio Story Media (Free Variable 1)
Learning media is in the form of narrative fables that are conveyed in the form of voice without visuals
(relying only on auditory channels). This media is presented in a audio recording is 5-7 minutes long with a
communicative narration.
Fable Animated Film Media (Free Variable 2)
Learning media that presents fable stories in the form of moving animated visuals accompanied by sound
narration (combining auditory and visual channels in a way that combines auditory and visual channels)