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ISSN 2278-2540 | DOI: 10.51583/IJLTEMAS | Volume XV, Issue V, May 2026
TeleRehab AI: An AI-Powered Mobile Physiotherapy Assistant
Dr. V. S. Gaikwad
1
, Janhavi Kale
2
, Nafisa Tamboli
2
and Hrushikesh Desai
2
1
Head of IT department,
2
Student Department of Information Technology, Trinity College of Engineering and Research, Pune,
India
DOI: https://doi.org/10.51583/IJLTEMAS.2026.150500260
Received: 27 May 2026; Accepted: 01 June 2026; Published: 23 June 2026
ABSTRACT
This paper introduces TeleRehab AI, an intelligent mobile-based physiotherapy system designed to assist
patients in performing rehabilitation exercises independently. The system combines conversational AI with
real-time pose analysis to deliver personalized and interactive guidance. It integrates four major components:
a fine-tuned LLaMA 3.2 3B language model for physiotherapy consultation, a structured multi-layer message
processing pipeline, an on-device pose estimation module using Google ML Kit BlazePose, and a lightweight
exercise classification model deployed via TensorFlow Lite. The system evaluates squat performance using
biomechanical parameters such as knee angle, torso inclination, and movement depth. A Support Vector
Machine model achieves an accuracy of 84.8%, and is further compressed into a compact neural network
using model distillation, achieving 99.7% agreement while maintaining a model size of only 4.9 KB. Unlike
traditional solutions, the proposed system operates directly on mobile devices without continuous internet
access, making it suitable for large-scale deployment in resource-constrained environments.
Key Words - Telerehabilitation, pose estimation, LLM fine-tuning, on-device inference, TFLite, exercise
classification, physiotherapy AI, mobile health, biomechanical analysis
INTRODUCTION
Physiotherapy is a critical component in the recovery process for individuals affected by injuries, surgical
procedures, and long-term musculoskeletal disorders. Despite its importance, access to professional
physiotherapy services remains limited due to factors such as high treatment costs, uneven distribution of
healthcare professionals, and geographical constraints, particularly in developing regions [1], [15]. As a result,
many patients are required to perform rehabilitation exercises independently at home, often without adequate
supervision, which can lead to incorrect posture, reduced effectiveness, and increased risk of further injury
[10]. In addition, a significant number of patients fail to complete their prescribed exercise routines due to
lack of motivation and feedback, highlighting challenges in adherence and engagement [1].
These limitations emphasize key issues in current rehabilitation practices, including restricted availability of
physiotherapy services, poor compliance with prescribed exercises, and the financial burden associated with
repeated clinical visits. Recent advancements in computer vision and pose estimation technologies, such as
MediaPipe and BlazePose, have demonstrated the potential to address these challenges by enabling real-time
posture monitoring using standard devices [2], [3], [13]. However, existing solutions often depend on external
hardware or cloud-based processing, which may limit their accessibility and scalability.
To overcome these challenges, this work proposes TeleRehab AI, an AI-driven rehabilitation platform that
enables users to perform exercises at home with real-time feedback. The system utilizes mobile-based
computer vision techniques along with conversational artificial intelligence to provide an accessible, cost-
effective, and engaging rehabilitation experience. By leveraging on-device pose estimation and intelligent
feedback mechanisms, the system aims to improve exercise accuracy and user adherence.
The primary objective of this research is to demonstrate that accurate exercise form classification can be
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achieved directly on mobile devices using BlazePose landmarks combined with Support Vector Machine
(SVM) based feature classification, without requiring cloud support [13], [19]. Additionally, the study
explores the use of fine-tuned lightweight large language models to deliver context-aware and safe
physiotherapy recommendations, building upon prior work in medical conversational AI [8], [9], [11].
Another key objective is to validate the feasibility of converting SVM models into mobile-friendly formats
using model distillation techniques, ensuring minimal loss in performance while enabling efficient
deployment [17]. Furthermore, this research investigates the challenges associated with pose estimation,
particularly in side-view lower-limb exercises, and proposes practical solutions to improve robustness and
accuracy in real-world scenarios [5], [6].
LITERATURE SURVEY
A comprehensive review of recent literature in telerehabilitation and AI-based physiotherapy systems was
carried out to understand the current advancements, identify existing limitations, and highlight the research
gap addressed in this study. Table I. presents a summary of the key works analysed.
Sr No
Reference (Year)
Core Functionality
Key Contributio n
Limitation
1
Ashraf, Najam, Sadiq
et al. (2025)
Depth-image telerehabilitat
ion classifying 9 exercises
and assessing movement
correctness
LSTM
classificati on; 91%
recognition
, 82%
correctness on IRDS
dataset
depth camera; no
NLP-based prescripti
on;
2
Wan Izzul & Prabha
(2026)
Real-time posture monitoring
via MediaPipe for squats &
lunges
Webcam-only; colour-
coded feedback; 90%
squat,
86% lunge accuracy
2D only; 2
exercises; no prescripti
on or pain awareness
3
Simoes, Reis, Araujo
& Maia Jr (2024)
Accuracy assessment of 2D
MediaPipe pose estimation
Validated BlazePose
against motion-capture
ground truth
no real-time feedback
or classificat ion
4
Wagh, Scott &
Kraeutne r (2024)
Quantifying similarity
between MediaPipe 2D
upper-limb trajectories
Proof-of-concept
confirming MediaPipe
as viable low-cost
alternative for 2D upper-
limb
Upper limb only; no
full-body coverage;
5
Jaiswal, Chauhan &
Srivastav a (2023)
Physics-informed learning
for real-time exercise form
recommendat ions
Physics constraints
improve biomechani cal
plausibility of AI-
generated form feedback
No clinical integratio
n; no pain monitorin g,
lacks mobile deployme
nt
either recognition accuracy or form feedback, but rarely combine both with a clinical prescription layer the
most comprehensive system reviewed (Ashraf et al. [1]) achieves 91% exercise recognition but still lacks any
conversational guidance or pain-awareness. Third, home-based and unsupervised deployment has emerged as
the central design constraint, with Mennella et al. [6] and Wan Izzul Wafiq et al.
[2] both demonstrating that effective posture correction is achievable without clinical infrastructure. Fourth,
the integration of augmented reality and computer vision for condition-specific rehabilitation (Wang et al.
[7]) signals a trend toward personalised, diagnosis-driven digital therapy, though hardware cost and condition
specificity remain barriers to broad adoption.
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Research Gaps Identified
The literature review surfaces five critical unmet needs that the proposed TeleRehab AI system directly
addresses:
No existing system integrates real-time pose-based exercise monitoring with a fine-tuned large language
model capable of generating structured, clinically grounded prescriptions in natural language. All reviewed
systems either monitor form (without prescription) or consult an AI (without physical monitoring).
No published system applies dynamic, pain-level-driven adaptation of exercise parameters adjusting sets,
reps, and intensity in real time based on a patient's reported pain score on a 110 scale [1, 2, 6].
Multilingual support is entirely absent from the reviewed systems, limiting accessibility for non-English-
speaking rehabilitation patients a significant gap given the global burden of musculoskeletal conditions.
None of the reviewed systems combine a mobile-first interface, on-device pose estimation, cloud-based LLM
inference, and longitudinal session tracking within a single coherent platform deployable without specialist
hardware [1, 3, 4, 5].
Table I. Literature Survey of Related Rehab Systems
A. Key Findings from Literature
The surveyed studies reveal four dominant trends across recent telerehabilitation research. First, webcam and
RGB-camera systems have largely displaced depth-sensor approaches as the default hardware choice, driven
by the validation of MediaPipe BlazePose as a sufficiently accurate substitute for expensive motion-capture
equipment [3, 4]. Second, exercise monitoring systems consistently prioritise
Problem Definition
Physiotherapy plays a vital role in the recovery process for individuals suffering from injuries, post-
surgical conditions, and long-term musculoskeletal disorders. Despite its importance, access to proper
physiotherapy support is often restricted due to factors such as high costs, limited availability of qualified
professionals, and geographical limitations. As a result, many patients are required to carry out
rehabilitation exercises independently at home without proper supervision, which can lead to incorrect
posture, ineffective outcomes, and a higher risk of further injury.
Conventional posture correction methods depend largely on direct observation by physiotherapists or
fitness trainers. However, such supervision is not always consistently available. Although telerehabilitation
systems have been introduced to overcome these challenges, many of them rely on continuous internet
access, live video monitoring, or specialized wearable devices. These requirements increase system
complexity, cost, and limit their applicability in resource-constrained settings.
In addition, most existing solutions do not offer real-time feedback or adapt their guidance based on
individual patient conditions. The lack of intelligent monitoring and personalized recommendations often
leads to reduced patient engagement and lower adherence to prescribed exercise routines, contributing to
higher dropout rates.
System Architecture
Overview
TeleRehab AI comprises four major subsystems: the Android Flutter frontend, the on-device pose analysis
pipeline, the FastAPI backend, and the fine-tuned LLaMA 3.2 3B inference engine. The system follows a
hybrid cloud-edge architecture: all real-time critical computations run ondevice, while non-latency-sensitive
operations offload to backend services.
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Fig 1. Proposed System Architecture
Design Rationale: On-Device Processing
The fundamental design decision to process all pose data on-device was driven by three critical requirements:
A.
Real-Time Feedback (30 fps): Cloud-based processing introduces unacceptable latency. Base64 frame
encoding adds 50100 ms; network transmission adds 50150 ms; server-side pose inference adds 200
500 ms; response transmission adds 50100 ms. Total round-trip latency of 350850 ms is
incompatible with 33 ms frame-rendering budget. Conversely, on-device inference (3550 ms total per
frame) fits within the frame budget.
B.
Offline Capability: Patients in rural regions, during travel, or with unreliable internet require offline
functional systems. Cloud-dependent systems fail in these scenarios.
C.
Privacy and Compliance: Transmitting unencrypted video of patients performing exercises in home
environments violates HIPAA (US), GDPR (EU), and data protection laws in most jurisdictions. On-
device processing ensures video never leaves the device.
Biomechanical Feature Engineering
Minimum Knee Angle:
θ knee = min trep (HIP KNEE ANKLE)
Depth (Range-of-Motion Feature):
d(t) = max t [t−30,t] θknee(t ) min t [t−30,t] θknee(t )
Torso Lean Angle:
ϕ = arccos −vy |v| , v = leftShoulder leftHip
Rep Counting State Machine
Parameter
Value
Standing threshold
140°
Squat entry
130°
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Squat exit
150°
Minimum depth
100°
Confirmation frames
3 frames (0.1
s)
Table II. Rep Counting Thresholds and State Transitions
Camera Positioning and Environmental Requirements
Environmental constraints:
Minimum Illumination: ≥ 300 lux to prevent ML Kit landmark detection failure. Standard indoor lighting
(300500 lux) suffices; strong backlighting should be avoided.
Camera Orientation: Position perpendicular to the frontal plane to minimize torso foreshortening. A
simple visual guide overlay helps users achieve correct positioning.
Background: Clear, uncluttered background reduces tracking noise and false landmark detections.
Technology Stack
Layer
Technology + Version
Mobile
Frontend
Flutter 3.41.2 | Dart 3 | Android + iOS
UI fonts
google_fonts ^6.1.0 (DM Sans)
Camera (live
analysis)
camera ^0.11.0
Image picker
image_picker ^1.1.2
Text to speech
flutter_tts ^4.2.5
URL launcher
url_launcher ^6.2.5
Backend
framework
FastAPI + Uvicorn + Python 3.10
Database
MongoDB Atlas free M0 | Motor async
driver
Auth
JWT (python-jose) + bcrypt==4.0.1 +
passlib==1.7.4
Model
Parameters
LOO-CV Acc.
SVM RBF
C = 100, γ = 0.01
84.8 %
KNN
k = 4
81.8 %
SVM Linear
C = 10
81.8 %
SVM RBF
C = 1, γ = 0.01
81.8 %
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Decision Tree
depth=3
78.8 %
SVM Polynomial
d = 3, C = 100
57.6 %
Logistic Regr.
default
72.7 %
AI model
LLaMA 3.2 3B unsloth/Llama-
3.2-3B-Instruct
Fine-tuning
HuggingFace PEFT + LoRA r=16
alpha=16
Quantization
BitsAndBytes NF4 4-bit (RTX 3050
6GB)
Input
classification
Groq API llama-3.1-8b-instant
(free 1000/day)
Pose estimation
MediaPipe (Python)
Exercise
classification
Scikit-learn SVM 84.8%
accuracy on squats
Training hardware
Kaggle T4 x2 GPU (free)
Local inference
hardware
NVIDIA RTX 3050 6GB Laptop
GPU
GPU Framework
PyTorch 2.5.1+cu121 (CUDA 12.1)
Environment
Python venv | Windows PowerShell
IDE
VS Code
Table III.
Technologies Used
Pose Analysis: Algorithm and Machine
Learning Model
Dataset Collection Methodology
The training dataset was generated using the ai_core Python-based reference system developed with
MediaPipe. Data collection involved a single participant performing a total of 33 squat repetitions, categorized
into three different form types. Each repetition was automatically segmented, and the corresponding
biomechanical features were extracted from the frame representing the lowest point of the movement,
capturing the most critical posture characteristics.
Model Selection via Leave-One-Out Cross-Validation
Eight classifier configurations were evaluated using leave one-out cross-validation (LOO-CV). LOO-CV was
chosen over k-fold because with small datasets (n = 33), typical values like k
= 5 result in test folds of size 67, yielding high-variance per-fold accuracy estimates. LOO-CV trains on 32
samples and tests on 1 sample, repeated 33 times, providing the theoretically unbiased generalization estimate
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for small datasets.
Table IV. Model Comparison: Loo-Cv Accuracy On 33 Samples
Per-Class Performance Analysis
The model performs well across all three squt classes, with each showing a distinct trade-off. For Correct
squats, recall is perfect (1.00), meaning no good squats are missed, though precision is lower (0.73) as
some poor-form squats slip through a clinically acceptable error since false negatives here pose no
injury risk. Forward Bend detection is the opposite: flawless precision (1.00) ensures no good squats are
wrongly rejected, but it misses a third of actual forward-bend cases (recall 0.67), prioritizing user
satisfaction. Shallow squats show the most balanced performance, with both precision and recall at 0.90.
TFLite Conversion via MLP Distillation
The SVM uses One-vs-One (OvO) multiclass classification with three binary classifiers combined via Platt
scaling [18]. Platt scaling applies a logistic function to SVM decision values to estimate class probabilities
an operation with no direct TFLite neural-network equivalent. Conversion therefore employed model
distillation:
Synthetic grid: 125,000 points were uniformly sampled across the observed training feature space: θ knee
[20, 130], d [50, 180], ϕ [5, 75].
SVM labelling: predict_proba() assigned soft probability targets to each grid point.
MLP training: A Keras MLP (3 → 32 → 16 → 3, ReLU hidden, softmax output) was trained via categorical
cross-entropy for 300 epochs (batch size 2048).
TFLite export: Standard TFLiteConverter with DEFAULT optimisations (no post-training quantisation,
full float32 precision retained).
RESULTS AND EVALUATION
On-Device Pose Analysis
Fig 2. Example Proper Full-Body Visibility
The complete on-device pipeline ML Kit landmark extraction, knee-angle smoothing, depth window
update,
and TFLite inference processes frames within the 33 ms budget at 30 fps on mid-range Android
devices. TFLite inference contributes less than 1 ms. Post-rep form verdicts are displayed for 90 frames
( 3 s) to provide sufficient reading time before the next repetition.
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System-Level Latency
Component
Operation
Latency
ML Kit BlazePose
Frame rate
≈30
fps
TFLite SVM
Form inference
<1 ms
Groq API
Classification
<1 s
LLaMA 3.2 3B
150-token reply
35 s
FastAPI endpoints
Median response
<200 ms
Session save (POST)
End-to-end
<500 ms
Table V. End-To-End Component Latencies
Outputs of the System
Fig 3. Android Application UI
Fig 4. Feedback and pose estimation
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DISCUSSION
The latched standing-confirmation fix (Section~IV-C) is the most practically significant contribution: without
it, any ML~Kit-based rep-counting system using a standing-confirmation gate will silently reject all
repetitions without error. This issue would affect any developer implementing similar lower-limb exercise
counters on Android with ML~Kit and is not documented in the current ML~Kit or Flutter documentation.
The SVM-to-TFLite distillation pipeline (Section~VI-D) is directly reusable: any scikit-learn classifier using
Platt scaling can be converted to TFLite using the synthetic grid labeling approach, enabling classical ML
models trained on small physiotherapy datasets to be deployed on mobile devices without rewriting in a neural
framework.
CONCLUSION
This paper presented TeleRehab AI, a comprehensive mobile physiotherapy assistant integrating a fine-tuned
3Bparameter LLM with on-device SVM-based squat form classification. The system achieves 84.8% leave-
one-out crossvalidation accuracy on a small dataset (33 per-rep examples, 3 classes) and demonstrates that
TFLite models can faithfully replicate SVM decision boundaries via MLP distillation (99.7% agreement, 4.9
KB model size).
The key technical contributionsthe latched standing confirmation gate, per-rep worst-case feature
tracking, bilateral landmark occlusion avoidance, and silent background TFLite inference with post-rep
verdict displayaddress ML Kitspecific challenges not previously documented for lower-limb exercise
analysis in side-view orientation.
The system operates entirely on consumer Android devices at zero operational cost, making AI-guided
physiotherapy accessible in resource-limited settings and rural regions with limited specialist availability.
Future work
Future developments of the proposed system will focus on expanding both its scale and clinical reliability.
A larger and more diverse dataset will be collected by including multiple subjects and a wider range of
exercises, with a target of at least 200 participants covering all major exercise types. In addition, a
randomized controlled trial (RCT) will be conducted to clinically validate the effectiveness of the system
by comparing outcomes between TeleRehab-guided users, therapist-supervised patients, and unguided
individuals.
Further improvements will include migrating the backend to cloud platforms such as Render or Railway
to enhance scalability and deployment efficiency. Advanced techniques like Dynamic Time Warping
(DTW) will be incorporated to enable continuous form evaluation by comparing user movements with
reference motion sequences. Moreover, the system will introduce pain tracking across sessions to monitor
changes over time, allowing better assessment and communication of patient recovery progress.
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