Seasharp: Gamifying C# Programming Education for Engaging Learning

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Jeazabel B. Cabarlo
Carlo Genster P. Camposagrado
Alvin A. Casipit
Lyka P. Casipit
John Jay S. Suniga

This study introduces SeaSharp, a gamified web-based platform designed to enhance C# programming education for Information Technology students at Pangasinan State University, Alaminos City Campus. By incorporating immersive narratives, interactive coding challenges, and game mechanics such as levels, rewards, and leaderboards, SeaSharp aims to improve student engagement, motivation, and comprehension. The platform is designed using a User-Centered Design approach and integrates the Mechanics, Dynamics, and Aesthetics  framework to ensure a structured and engaging learning experience. This study presents main objectives include developing a compelling storyline, implementing innovative game mechanics, and integrating gamification principles to create an interactive and personalized learning environment. Additionally, this paper presents the acceptance level of the platform among students. Surveys and usability testing conducted with both students and instructors revealed significant improvements in motivation, participation, and problem-solving skills. Respondents highlighted the platform’s accessibility, interactivity, and ability to cater to diverse educational needs. By making complex programming concepts more engaging and intuitive, SeaSharp provides an effective alternative to traditional teaching methods. The integration of immediate feedback, structured progression, and interactive challenges fosters a deeper understanding of C# programming. The platform's success underscores the transformative potential of gamification in programming education. Future recommendations include expanding SeaSharp to cover advanced programming topics and integrating real-time analytics for adaptive feedback, further optimizing learning outcomes.

Seasharp: Gamifying C# Programming Education for Engaging Learning . (2025). International Journal of Latest Technology in Engineering Management & Applied Science, 14(1), 307-312. https://doi.org/10.51583/IJLTEMAS.2025.1401033

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Seasharp: Gamifying C# Programming Education for Engaging Learning . (2025). International Journal of Latest Technology in Engineering Management & Applied Science, 14(1), 307-312. https://doi.org/10.51583/IJLTEMAS.2025.1401033