00
Days
00
Hrs
00
Min
00
Sec
Submit Your Paper

Virtual Platform for Museum: A Case Study with Oman Across Ages Museum

Authors

Rehab Salim AL Khatri

Department of Information Systems, CEMIS, University of Nizwa, Oman (OM)

Maitha Hamood AL Hashami

Department of Information Systems, CEMIS, University of Nizwa, Oman (OM)

S. M. Emdad Hossain

Department of Information Systems, CEMIS, University of Nizwa, Oman (OM)

Article Information

DOI: 10.51583/IJLTEMAS.2024.130818

Subject Category: Technology Solution

Volume/Issue: 13/8 | Page No: 151-156

Publication Timeline

Submitted: 2024-09-17

Published: 2024-09-17

Abstract

Abstract: The Virtual Platform for Oman across Ages Museum (VPOAAM) is a project initiated in 2015 in Manah, Al Dakhiliyah Governorate, aiming to highlight the unique qualities of the Sultanate of Oman and its features, ancient history, and Renaissance. The project, designed in the shape of mountains, was initiated by His Majesty Sultan Haitham bin Tariq the Great. The project is situated on a 300,000 square meter land area with a building area of 66,591 square meters, designed in the shape of mountains. The late Sultan Qaboos bin Said laid the foundation stone for the project, which inspires architectural innovation and showcases the Sultanate of Oman's qualitative transition from its historical splendors to its bright present. Visitors can explore the museum's art and historical collection online, with interactive virtual tours allowing them to interact and learn about art pieces and exhibits. The museum also contains a wide range of multimedia, including images, videos, written texts, and audio information, allowing visitors to interact with antiques and artistic exhibits. These are a glance of the museum we taken as case study to develop the platform with the approval and kind support from the competent authority of the museum. After successful completion of the research project; the output will be the same museum in a virtual platform. This research conducted with a number of items among thousands of physical items in the museum. And the result shows a significant remark to continue and complete the virtual museum platform for the stated museum.    

Keywords

innovation, showcase, historical splendors, visitors, museum, platform

Downloads

References

1. Maria Shehade and Theopisti Stylianou-Lambert. "Exploring the Experiences of Museum Professionals," Published 11. June 2020 [Google Scholar] [Crossref]

2. Jim Richardson. "Museum Next." Virtual Reality is a big trend in museums, but what examples of museums using VR," Published June 05 2023 [Google Scholar] [Crossref]

3. Jerry vanick "SMITHGROUP" "how museums utilize virtual reality to attract more vinues and increase revenue, Published: February 8 2023 [Google Scholar] [Crossref]

4. ARPost" ARPost" "The Best Examples of VR Museum Tours From Across the World," Published: Jan 12 2022 [Google Scholar] [Crossref]

5. Charlotte Coastes, "Blooloop." "Museum VR creates new ways for visitors to explore", Published: 13 August 2020 [Google Scholar] [Crossref]

6. Thirty Digital, "FREID Museum London." "Virtual Tour Enjoy a virtual tour of the Fread Museum London", Published: Jan 2018. [Google Scholar] [Crossref]

7. Volume," Sciencedirect" "Experiencing immersive virtual reality in museums," Published: Volume 57, Issue 5, July 2020, 103229. [Google Scholar] [Crossref]

8. Gehan Selim, Monther Jamhawi, Mohamed Gamal Abdelmonem, Shouib Ma bdeh and Andrew Holland, "sustainability, The Virtual Living Museum: Integrating the Multi-Layered Histories and Cultural Practices of Gadara's Archaeology in Umm Qais, Jordan Sustainability 2022, 14 [Google Scholar] [Crossref]

9. Project Ingeborg team, "virtual reality, Virtual reality for museums: How we made the Ingeborg Tott VR game for The National Museum of Finland with Varjo Published: September. 29 2022 [Google Scholar] [Crossref]

10. Serhii Kholin. “VR APPLICATIONS ““How Virtual Reality (VR) Takes Museum Experiences to a New Level,” Published Sep. 29,2023 [Google Scholar] [Crossref]

11. Mario Ramić. “LinkedIn” “Top 5 Use Cases for AR and VR for Museums,” Published Apr. 19,2023 [Google Scholar] [Crossref]

12. Livdeo. “Museums and Augmented Reality: An Exciting New Frontier,” Published Aug 7 2022 [Google Scholar] [Crossref]

13. Geraldine Kendall Adams. “MUSEUMS ASSOCIATION” “Through the looking glass: the VR revolution in museums is here,” Published 21 May 2021 [Google Scholar] [Crossref]

14. Veronika. “YORD”” Exhibitions Reimagined | The VR / AR Museum Effect,” Published January 19, 2022 [Google Scholar] [Crossref]

15. 4Experience Crew. “4Experience” “More Than an Exhibition – Top Benefits of VR & AR in Museums,” Published Sep 22, 2022 [Google Scholar] [Crossref]

16. STORIES AR. “Stories AR” “Examples of using augmented and virtual reality for museums and art galleries,” Published 20.04.2023 [Google Scholar] [Crossref]

17. ASFN. “VR Museum” “Virtual Reality Museum,” Published May 24, 2023 [Google Scholar] [Crossref]

18. Maria Shehade. “Applied sciences” “Virtual Reality in Museums: Exploring the Experiences of Museum Professionals,” Published 2020, 10 [Google Scholar] [Crossref]

19. Eva Masen. “LYNX YACHTS” “Can Virtual Reality Capture The Experience Of Being In A Museum?” Published Oct 16, 2019 [Google Scholar] [Crossref]

20. Intellectsoft, “Essentials: System development life cycle [guide],” Intellectsoft Blog, Oct. 21, 2019. [Google Scholar] [Crossref]

21. Gillis, “What is Systems Development Life Cycle? – Definition from WhatIs.com,” SearchSoftwareQuality, Jun. 2019. [Google Scholar] [Crossref]

22. Tutorialspoint, “System Analysis and Design System Development Life Cycle,” www.tutorialspoint.com, 2019. [Google Scholar] [Crossref]

Metrics

Views & Downloads

Similar Articles

© 2026 IJLTEMAS · RSIS International. All rights reserved. ISSN 2278-2540.