Web Wizards: A Gamified Approach to Mastering Web Development Through Puzzle Challenges
Authors
Valrino Farvin Baring
Universidad de Manila, Philippines (PH)
Ronald Fernandez
Universidad de Manila, Philippines (PH)
John Alver Antonio
Universidad de Manila, Philippines (PH)
Joseph Ian Gonzales
Universidad de Manila, Philippines (PH)
Justine Lance Manahan
Universidad de Manila, Philippines (PH)
Article Information
DOI: 10.51583/IJLTEMAS.2025.1409000065
Subject Category: Computer Science
Volume/Issue: 14/9 | Page No: 518-527
Publication Timeline
Submitted: 2025-10-08
Published: 2025-10-08
Abstract
Abstract— This paper discusses Web Wizards, a mobile app designed to help users learn web development through gamified, puzzle-based learning. Compared to more traditional methods, the app introduces features like interactive challenges, real-time feedback, and two-player modes (Arcade and Story), either competitive or cooperative, to boost both engagement and understanding. The project followed a developmental research approach using the Agile methodology, with user input gathered throughout the development process. Results showed that learners felt more motivated and were able to apply practical skills more effectively. Overall, Web Wizards contributes to the field of educational technology by demonstrating how gamification can make programming concepts less intimidating and more accessible for beginners.
Keywords
Gamification, Web Development, Puzzle Quiz, Mobile Learning, Educational Technology
This article is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).
Downloads
References
1. Teplá, M., Teplý, P., & Šmejkal, P., (2022). Influence of 3D models and animations on students in natural subjects. IJ STEM Education, 9(65). https://doi.org/10.1186/s40594-022-00382-8 [Google Scholar] [Crossref]
2. Ileana, M., & Popgeorgiev, I., (2020). Mobile game application for student knowledge practice with a distributed web systems architecture. Proceedings of University of Ruse–2020. https://www.academia.edu/128353694/Mobile_Game_Application_for_Student_Knowledge_Practice_with_a_Distributed_Web_Systems_Architecture [Google Scholar] [Crossref]
3. Pireva Nuci, K., Tahir, R., Wang, A. I., & Imran, A. S., (2021). Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures. IEEE Access, PP(99), 1–1. https://doi.org/10.1109/ACCESS.2021.3088583 [Google Scholar] [Crossref]
4. Pandi-Ruedas, J., & Pacatang, H., (2024). Gamification in English online learning: A phenomenological study. Proceedings of the ICCEPH Conference. https://icceph.com/wp-content/uploads/2024/04/GAMIFICATION-IN-ENGLISH-ONLINE-LEARNING-A-PHENOMENOLOGICAL-STUDY.pdf [Google Scholar] [Crossref]
5. Blancaflor, E., Camaongay, K., Chua, J., & Echanes, G. (2022). A gamified educational learning module for core subjects in an elementary level. International Journal of Information and Education Technology, 12(1), 1751-CS2020. https://www.ijiet.org/vol12/1751-CS2020.pdf [Google Scholar] [Crossref]
6. Kadar, M., Kamaruzaman, M. F., Kamsin, A., & Halim, N. D. A., (2021). Students’ challenges in learning computer programming: A review. Journal of Engineering Science and Technology, 16(1), 6–28. [Google Scholar] [Crossref]
7. Rincón-Flores, E. G., Ramírez-Montoya, M. S., & García-Peñalvo, F. J., (2020). Gamification in xMOOC learning: Effects of challenge-based dynamics. International Journal of Interactive Multimedia and Artificial Intelligence, 6(2), 23–31. https://doi.org/10.9781/ijimai.2020.02.004 [Google Scholar] [Crossref]
8. Khaleel, F. L., Ashaari, N. S., & Wook, T. S. M., (2020). The impact of gamification on students’ learning engagement. International Journal of Electrical and Computer Engineering, 10(5), 4965–4972. https://doi.org/10.11591/ijece.v10i5.pp4965-4972 [Google Scholar] [Crossref]
Metrics
Views & Downloads
Similar Articles
- Competency and Challenges of BTLED-ICT Students in 2D Animation: An Analytical Study
- Slope Stability Assessment: A Case Study of Embankments Along OMU-Aran-Ilorin Road, Nigeria
- Advancements in Precursors, Materials, Deposition Techniques for Thin Film Research in Electronic Devices: A Mini Review
- “Empowering Indian Women through Entrepreneurship: A Study on Kolkata”
- Impact of Mental Mathematics Proficiency on Job Performance Among Seconadry Schools Teachers in Emohua and Port Hacourt City