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A Descriptive Survey of Technology’s Role in the Classroom and Effect on the Students’ Learning

Authors

Chukwudum, Chiemeka Prince

Department of Education foundation, Nnamdi Azikiwe University Awka, Nigeria (NG)

Ekwealor, Oluchukwu Uzoamaka

Department of Computer Science, Nnamdi Azikiwe University Awka, Nigeria (NG)

Eze, Chidi Nwauba

Department of Public Administration, Prowess University, USA. (US)

Article Information

DOI: 10.51583/IJLTEMAS.2024.131008

Subject Category: Education

Volume/Issue: 13/10 | Page No: 54-66

Publication Timeline

Submitted: 2024-11-06

Published: 2024-11-05

Abstract

In this paper, we carried out an in-depth study of the various roles of technology in classroom and the effects on the students’ learning. The study was conducted using descriptive survey research design. A sample of 300 teachers and students of secondary school was randomly selected from six secondary schools in Awka south Local Government Area of Anambra State, Nigeria. The data for this study was collected using questionnaire titled Technology’s Role and Effect Questionnaire (TREQ) which explored the roles of technology in classroom and the effects on the students’ learning. Data was analyzed using percentages and mean scores. Result shows a good number of ways in which technology has facilitated classroom teaching and learning. It also pointed out some of the positive and negative effects of technology on students’ learning while exploring the various means of overcoming these negative effects. The study concludes that although technology can make or mar students’ learning, its positive impact supersedes its adverse effect on students’ learning and as such recommended that technology-based education should be encouraged and adopted in various schools to promote students’ learning

Keywords

Classroom, Learning, E-learning, Education, Technology, Gamification

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