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Android Quiz Game for Computer Fundamentals, A Fun and Interactive Learning Tool

Authors

Charles Edgar Anonuevo

Information Technology, Pangasinan State University, Alaminos City Campus (PH)

Arn Kenneth Catabay

Information Technology, Pangasinan State University, Alaminos City Campus (PH)

Jimmy Damasco

Information Technology, Pangasinan State University, Alaminos City Campus (PH)

Aijo Lance Mamaril

Information Technology, Pangasinan State University, Alaminos City Campus (PH)

Ruissan A. Ramos

Information Technology, Pangasinan State University, Alaminos City Campus (PH)

Article Information

DOI: 10.51583/IJLTEMAS.2026.150500266

Subject Category: Computer Fundamentals

Volume/Issue: 15/5 | Page No: 3251-3258

Publication Timeline

Submitted: 2026-06-24

Published: 2026-06-24

Abstract

In today’s technology-driven learning environment, the integration of mobile and interactive applications has become essential in enhancing student engagement and comprehension, particularly in computer- related courses. Within the Bachelor of Science in Information Technology (BSIT) program, students often face difficulties in mastering computer fundamentals due to limited interactive learning tools and reliance on traditional instructional methods. To address these challenges, this study proposed the development of an Android-based quiz game entitled Android Quiz Game for Computer Fundamentals: A Fun and Interactive Learning Tool designed to provide a fun, engaging, and effective supplementary learning tool for Computer Fundamentals. The application incorporates gamification elements such as points, levels, leaderboards, multiple game modes, and interactive visuals to promote motivation, active participation, and knowledge retention. The study employed a developmental and descriptive research design and followed the Agile development model to ensure flexibility, continuous improvement, and user-centered design. Data were gathered through interviews and survey questionnaires, with purposive sampling applied to select BSIT students and an IT expert as respondents.


Evaluation results indicate that the Android quiz game effectively enhances learning engagement and provides an interactive alternative to traditional study methods. The system achieved a high level of acceptability and usability, demonstrating its potential to support efficient academic learning. Overall, the study concludes that the proposed application contributes to a more organized, engaging, and technology-responsive learning environment for BSIT students.

Keywords

Android application, quiz game, computer fundamentals, gamification.

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References

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